In some ways, frankly, I found it refreshing, especially in terms of a supers game.Īll in all I really liked this product and found it to be EASILY worth the $9.99 I spent on it. There is an experience point system in the rules, but you can tell that this is not a significant part of the game from the author's point of view. Therefore in my opinion the system favors character change, growth, and development more from what happens during adventures, rather than accumulating and spending experience points. The author is honest however in stating that the game play favored by this system is one where the characters, just like in the comics, change little from issue to issue and only change after numerous adventures. My only criticism is that there is not much in the way of a traditional character improvement system, and even at the lowest levels of power characters can start with a maximum point cost spent in several of what I would consider to be the "foundational" powers, like flight, armor, energy blast, etc. There is also clear mechanisms for creating characters for different levels of superpowers from pulp low-powered heroes all the way up to Cosmic.
The presentation of the book is quite good as well I think, with simple and attractive artwork. For my taste, this game has enough detail without having too much.
Distinctions between superhuman and normal human attribute levels is included as well. It actually strikes me a little as "Hero or GURPS Light." Players have the ability to tailor their powers and skills but without the mind-numbing detail that many Supers game systems go into.
Very nice game! The rules tend to fall more into the quick-and-easy side for character creation and game play.